Post by Cast R. Midnight on Apr 21, 2010 10:47:09 GMT -5
Check it out. Above the smilies when you are posting (Don't do quick reply. Actually hit "Reply") you should see a dice symbol. Click it and you'll see something like:
dice=6
Inside brackets. Change the number accordingly.
Rule of thumb when choosing a side...
DAMAGE: Usually involve 6 sided, 8 sided, 10 sided, and 12 sided. You may want to imput one of those numbers depending on how much damage your attacks do. If you have an attack that tells you to roll 2-6 sided dice, etc, etc, then you click the symbol twice. Nothing more. Once you post, it will generate a random number between 1-6 and that is your roll. Man, this is genious!
ATTACKS: Usually represented by imputting a number 20 in the code. This number tells you if you are able to break through your opponents armor, or if your attack was too weak. If the number is greater than or equal to your opponents armor, then you have broken it and you may deal damage. If it is less than, then you have missed. If you roll a '1', it is a CRITICAL MISS and you must deal damage to yourself. Hahaha, I know, right? If you roll a 20, it is an automatic hit, and even if your opponent has an armor of +100, you can still hurt him.
PERCENTAGE: Usually represented by imputting a 100 in the code. Just note that if your attack says "75% Chance of hitting", then you must roll a 1-75 in order to hit. 76 and up just means your missed. Only some attacks are effected by percentage, not all...
By the way...
[dice=6][dice=8][dice=10][dice=12][dice=20][dice=100]
You're dead....[rand=5418682012979343916894881419019335483923345488025550615638945893]
dice=6
Inside brackets. Change the number accordingly.
Rule of thumb when choosing a side...
DAMAGE: Usually involve 6 sided, 8 sided, 10 sided, and 12 sided. You may want to imput one of those numbers depending on how much damage your attacks do. If you have an attack that tells you to roll 2-6 sided dice, etc, etc, then you click the symbol twice. Nothing more. Once you post, it will generate a random number between 1-6 and that is your roll. Man, this is genious!
ATTACKS: Usually represented by imputting a number 20 in the code. This number tells you if you are able to break through your opponents armor, or if your attack was too weak. If the number is greater than or equal to your opponents armor, then you have broken it and you may deal damage. If it is less than, then you have missed. If you roll a '1', it is a CRITICAL MISS and you must deal damage to yourself. Hahaha, I know, right? If you roll a 20, it is an automatic hit, and even if your opponent has an armor of +100, you can still hurt him.
PERCENTAGE: Usually represented by imputting a 100 in the code. Just note that if your attack says "75% Chance of hitting", then you must roll a 1-75 in order to hit. 76 and up just means your missed. Only some attacks are effected by percentage, not all...
By the way...
[dice=6][dice=8][dice=10][dice=12][dice=20][dice=100]
You're dead....[rand=5418682012979343916894881419019335483923345488025550615638945893]